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Madcatz MOJO to receive official OUYA software update this Spring along with price drop

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Mad Catz MOJO-00910

It may not come as much of a surprise to many of you, but it’s obvious the OUYA hasn’t been performing as well as its initial Kickstarter funding suggested.

OUYA was always in a bit of a weird spot, offering games that, yes, were made for Android, but these titles were almost always exclusive to the OUYA platform. This meant games purchased for your OUYA couldn’t be played on your more than capable smartphone or tablet. You were stuck with OUYA’s hardware which, let’s face it, simply couldn’t keep up with the slew of more graphically intensive games launching nearly everyday.

But it appears OUYA may have finally wised up with the announcement of “OUYA Everywhere” earlier this week. There wasn’t too many details, but the basics involved allowing OEMs to integrate the OUYA platform into their own hardware. There’s no question OUYAs haven’t exactly been flying off store shelves, forcing them to come up with alternative revenue models. That’s where software licensing comes in.

Today, OUYA is announcing their first hardware partner, with Madcatz officially jumping on OUYA Everywhere train for their MOJO Android game console. Launching this Spring in a software update, the integration of OUYA immediately gives the console access to more than 680 games already made especially for the OUYA. Seems like a good move by Madcatz considering gamepad controller support in the Google Play Store is still very much hit-or-miss at this point. Madcatz also announced that they’ll be dropping the price of the MOJO down to $200 (currently $250), making the console a bit more enticing to consumers.

Keep in mind that just because the Madcatz MOJO will launch with OUYA inside doesn’t mean OUYA is out of the hardware business. OUYA CEO Julie Uhrman stands by her promise to offer annual releases of updated OUYA hardware. But when your closest competitor has access to all the same games as you, what’s going to give the OUYA 2 the edge they desperately need to become a success?

Chris Chavez
I've been obsessed with consumer technology for about as long as I can remember, be it video games, photography, or mobile devices. If you can plug it in, I have to own it. Preparing for the day when Android finally becomes self-aware and I get to welcome our new robot overlords.

You can already buy an imitation All New HTC One even before the thing is official

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7 Comments

  1. “But when your closest competitor has access to all the same games as you, what’s going to give the OUYA 2 the edge they desperately need to become a success?”

    Price point.

    1. they aren’t really a competitor. Ouya makes almost all of their money from the game store, so it’s a win for both companies.

  2. Just add M.O.J.O. for a more powerful, console-quality Android gaming experience. See all the fast-paced action in breathtaking HD on your big-screen TV. Hear that catchy background music or those killer sound effects loud and clear, with support for 5.1-channel surround audio. http://num.to/9362-8182-9384

  3. OUYA? what’s an OUYA?? /sarcasm

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  5. “You were stuck with OUYA’s hardware which, let’s face it, simply
    couldn’t keep up with the slew of more graphically intensive games
    launching nearly everyday.” I’d love to hear the titles of all these games that are released nearly every day & unplayable on a Tegra 3 & require a Tegra 4.

    1. I agree. The ouya’s problems are many but really one would be ” many EXISTING games have not been ported to the system which could or do run very well sideloaded”.

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